I wonder if it can play through MyHouse.wad. Which, if you haven't seen before, is an incredible art piece.
https://www.youtube.com/watch?v=5wAo54DHDY0
If you've read House of Leaves, do yourself a favor and check it out.
Finally, a good example of a modern C# code base that is open source, and that doesn't look like the equivalent of J2EE in C#.
This looks interesting and I'm going to take a look later. Just a minor nitpick up front though, I think the performance graph should be a bar graph instead of a line graph. Mainly since the in-between states don't have much meaning as you can't be half way between 2 different gpus.
It's a Doom engine, and they missed the opportunity to call it "Hellion"??
the Doom in TypeScript types project wouldn't have been possible without Nick and Helion - I owe Nick a huge thanks! He helped with some of the more obscure parts of the engine and also helped make a super small WAD that is what the game eventually ran in.
Legend.
Impressive C# performance!
Finally I can play Doom on my 2khz monitor.
The Benchmarks look a bit sketchy... is the frame uncapped for all the other engines and has vsync been disabled? It's a very odd graph to look at, but great performance regardless
I have seen some use case for MemoryStream, why not use RecyclableMemorysStream instead?
How does licensing work, here... could you use this to develop an indie game and sell it?
i will give a try.
FPSes aught to update the screen every millisecond. Why isn't this more common?
I am curious if the author considered use of the built-in numerics library over hand-rolling types like Vector4F.
All of the methods defined here:
https://github.com/Helion-Engine/Helion/blob/20300d89ee4091c...
Are available in the kitchen sink:
https://learn.microsoft.com/en-us/dotnet/api/system.numerics...
Same idea applies to methods like GetProjection, which could be replaced with methods like:
https://learn.microsoft.com/en-us/dotnet/api/system.numerics...
Advantages of using this library are that it is uses intrinsics (SIMD) to accelerate operations. There is a lot of Microsoft money & time that has been invested into these code piles.