Snakes.run: rendering 100M pixels a second over SSH

by modernerdon 2/26/2026, 4:16 PMwith 1 comments

by anitilon 2/26/2026, 10:50 PM

The level of engineering and problem solving needed for such a charming game just brightens my day. I remember the post about ssh keystroke obfuscation as well, and I really enjoy how limiting yourself to smaller systems forces you to solve problems that people don't usually see.