related discussion:
Replicube: A puzzle game about writing code to create shapes (https://news.ycombinator.com/item?id=43979916)
Very fun! Not sure if it's a me issue, but the music kept getting static-y in the browser version for me. Maybe something to look into.
Note the "What is Replicube?" and "Introductory Puzzles" button on the bottom, which might be easy to miss.
OK this is really cool. I'll pick it up on Steam.
I think today's answer is actually incorrect. Or at least the reference animation has a hitch where it shows all red for frames 12 and 13. if it shows 2 purples for frame 13 then the animation is smoother and actually the math is much simpler.
Did anyone else solve the puzzle after finding a bug in today's puzzle where on step 13 the circle you were trying to match didn't change, but should have?
Oh, nevermind, it appears others noticed this bug, too!
Hard to use on a mobile with the keyboard popping over the text editor, but looks like lots of fun. Wish there was a mobile app version.
The developers are also behind JellyCar Worlds, which I found to be a wonderfully creative physics based "platforming" (there's a twist!) challenges/puzzles. It's ton of fun to play with a kid, yet there's a lot of really complex setups to really challenge yourself if you want to. A real gem!
I finished it with a code size of 118, 19.82 cycles per voxel. Don't feel like making an account, but how does that compare?
it would be absolutely amazing if we could have a puzzle very much like this that shows how to write a 3d FPS game in webGL. going absolutely step by step by showing how cameras work, then showing how a character is added , then showing how collision works, then showing how models can be swapped. imagine what an insane learning series that ll be
Nice!
On the leaderboard I'd like to see code size vs cycles in a 2D plot with the Pareto front highlighted.
This runs horribly in Chrome. Every other keypress is dropped and the music is super glitchy.
Had hours of fun playing this with my son (steam version). Great work.
doesn't work in firefox. no thanks.
i love this so much <3
Man, that's a fantastic way of making me interested in the game. I'd heard of it before, but up until seeing this I figured I'd have to spend money and hop onto my PC (where I play games, as opposed to my work laptop) to check it out.
Now, 15 minutes after clicking the link, I've tried the game out, had a fun time, and ... just might have to buy it.
I'm impressed that this sort of thing was possible with Godot too. Very cool.