Making maps with noise functions (2022)

by benbreenon 5/29/2025, 3:32 AMwith 3 comments

by hexatoron 6/1/2025, 10:53 PM

This is probably the most definitive guide on the subject. Rather famous in the procedural generation community

by sebnadoon 6/1/2025, 11:35 PM

It's a really good approach for procedural maps, but if you want to achieve realism, you'll likely need something like Gaea

by ryan42on 6/2/2025, 1:53 PM

Great stuff, I love the detailed explanations. I'm getting more into making my own games in Godot, and may try to implement this with it!

Also, Realm of the mad god is a great game!