ECS Survivors Part III: Rendering Pipeline and GUI

by yann-gaelon 3/18/2025, 12:39 AMwith 1 comments

by yann-gaelon 3/18/2025, 12:39 AM

In a previous blog post, we restructured a project to create separate modules for ECS. We created an input handling system as well as player and enemy movement behaviours. Seems quite simple but it took a bit of thought and iterations to get it right. We now will move the rendering logic into Systems, which will require us to create custom phases.