https://github.com/lox-space/lox/blob/main/crates/lox-space/...
The example code is helpful for seeing how it'd be used (might be cool to link to it from the README while the docs are still todo)
A textbook covering the physics of spaceflight, "Astronautics" by Ulrich Walter, was made available for free download by the publisher during the COVID lockdown.
https://link.springer.com/book/10.1007/978-3-319-74373-8
My hope that this plus Kerbal Space Program would transform my brain proved that I tend to ignore my limitations.
Great book, though.
It is kind of sad to be living where it's too early to have your own space craft. It is sci-fi at this point anyway to consider life like that, but that would be cool to write software for like car CAN bus. But I also get it's not a toy/matter of life and death. I guess a video game or simulator is the closest thing. Standardized APIs for thrusters or something that would be cool.
Tie into visual star navigation
I work on simulations in a satellite company and have been looking for a way to move out of c++. Thank you very much, will explore this.
There is another crate in Rust named Nyx [1] that sounds very similar - an astrodynamics library with a Python wrapper. Anyone knows how they compare?
With a name like 'lox' you'd think the banner image would be Pisces.
Cool project though, I will definitely be playing around with this.
Oh, hi! Project creator here.
I am very happy that you folks are showing interest but I am also terrified because this thing is definitely not ready for primetime, yet. The discerning astrodynamicist and/or rustacean will surely find things which are less than optimal or plain wrong.
I am also preparing for a trip so I won't be able to monitor this thread closely but I'll try to answer question wherever I can.