I made a free realtime multiplayer 2D cave gem quest game

by pkstnon 8/31/2024, 6:53 PMwith 1 comments

by pkstnon 8/31/2024, 6:56 PM

Planning to write blog post(s) about how i made the game, but basically the techniques i used are the following:

- 2D ray tracing visibility algorithm (spolight): https://www.redblobgames.com/articles/visibility/

- Simplex noise procedural maps: https://www.redblobgames.com/maps/terrain-from-noise/

- WebGL2 rendering

- Websockets with binary data

- Deno

- Hetzner dedicated servers

- Docker Swarm Mode