Planning to write blog post(s) about how i made the game, but basically the techniques i used are the following:
- 2D ray tracing visibility algorithm (spolight): https://www.redblobgames.com/articles/visibility/
- Simplex noise procedural maps: https://www.redblobgames.com/maps/terrain-from-noise/
- WebGL2 rendering
- Websockets with binary data
- Deno
- Hetzner dedicated servers
- Docker Swarm Mode
Planning to write blog post(s) about how i made the game, but basically the techniques i used are the following:
- 2D ray tracing visibility algorithm (spolight): https://www.redblobgames.com/articles/visibility/
- Simplex noise procedural maps: https://www.redblobgames.com/maps/terrain-from-noise/
- WebGL2 rendering
- Websockets with binary data
- Deno
- Hetzner dedicated servers
- Docker Swarm Mode