While working on an opinionated Pac-Man clone in Rust using SDL2 (plus the Image, Mixer, TTF, and GFX extensions), I was having trouble getting things to compile and work properly.
So I created this demo to ensure I had a working baseline example that compiled to all platforms, as well as used each of the major extensions.
I find it fascinating because:
- It utilizes all four SDL2 extensions supported by Rust's SDL2 bindings (Image, Mixer, TTF, GFX).
- There's seamless platform interoperability for data loading and saving (localStorage in the browser, files on native)
- It lays a solid foundation for implementing multi-platform HTTP calls atop this framework.
- Thanks to GitHub Actions, it offers automated builds for major platforms (Windows, Linux, MacOS).
- My project is not 'amazing', but it is somewhat rare; I could not find another open-source project like mine.
While working on an opinionated Pac-Man clone in Rust using SDL2 (plus the Image, Mixer, TTF, and GFX extensions), I was having trouble getting things to compile and work properly.
So I created this demo to ensure I had a working baseline example that compiled to all platforms, as well as used each of the major extensions.
I find it fascinating because:
- It utilizes all four SDL2 extensions supported by Rust's SDL2 bindings (Image, Mixer, TTF, GFX).
- There's seamless platform interoperability for data loading and saving (localStorage in the browser, files on native)
- It lays a solid foundation for implementing multi-platform HTTP calls atop this framework.
- Thanks to GitHub Actions, it offers automated builds for major platforms (Windows, Linux, MacOS).
- My project is not 'amazing', but it is somewhat rare; I could not find another open-source project like mine.