Tricks he is talking about in the video (per polygon streaming) require demoscene level of effort and tuning, which is not sustainable in the commercian development environment.
I think PS5 claims are still accurate, it wont be achievable for a commercial game without SSD.
Tricks he is talking about in the video (per polygon streaming) require demoscene level of effort and tuning, which is not sustainable in the commercian development environment.
I think PS5 claims are still accurate, it wont be achievable for a commercial game without SSD.